The Edit Vertex functionality allows you to change the geometry of your created survey data by allowing you to move existing, create new, and delete vertices of your generated survey data. The Edit Vertex Mode functionality can only select one piece of data at a time. You can enable the Edit Vertex feature in the TOOLS for Polyline/Boundary tab and the edit dialog box will appear. 


Edit Vertex in the TOOLS Tab

Edit Vertex button found in the Tools tab.


Edit Vertex in the Mini Toolbar

Right click in the Viewport with a point, polyline, or boundary selected.

Selecting Edit Vertex in the Mini Toolbar (use right click in the Viewport to see the Mini Toolbar).


Available Edit Vertex Modes with Different Plans

Valley InterfaceRidge/Mountain Interface
Peak Interface
Valley - Edit Vertex Mode InterfaceRidge/Mountain - Edit Vertex Mode Interface Peak - Edit Vertex Mode Interface


Edit Vertex works on:

  • Points (the Interpolate Z function does not work on points)
  • Polylines (arc included)
  • Boundaries (circle and rectangle included)

Info! Any edit done to the vertices can be undone using Ctrl+Z or by clicking the Undo button in the Quick Access Toolbar.



Overview


Edit Vertex Modes

Editing existing vertices can be done in 4 different ways.  


ModeDescription
On TerrainAllows you to change the position of one or multiple vertices using your mouse while placing the vertex Z level on the underlying drone data. 
XYAllows you to change the position of one or multiple vertices using your mouse while maintaining its current elevation.
ZAllows you to change the elevation of one or multiple vertices using your mouse or the Z input field.
Interpolate Z (Linear)Creates a change to the elevation of a range of vertices by interpolating the Z values between two vertices on a linear line.
Interpolate Z (Curve)Creates a gradual elevation change to the slope of a range of vertices by interpolating the Z values between two vertices on a curved line.


Selecting Vertices

Once you have enabled any of the available edit modes, you can select a vertex or multiple vertices to edit. 

  • Select a single vertex. The vertices appear as white dots in edit mode; you can select them with a left-click and the vertex will appear purple once it is selected.
    Selecting a single vertex in Edit Vertex Mode.
  • Select multiple vertices. Hold Ctrl with each left-click, or you can select a range of vertices holding the Shift key down.
    Selecting multiple vertices in Edit Vertex Mode.
  • Select all vertices. Press Ctrl+A to select all vertices at the same time.
    Selecting all vertices in Edit Vertex Mode.
  • Cycle through vertices. You can move the selection to the next or previous vertex, using the arrow keys.
    Cycle through vertices in Edit Vertex Mode.



Examples of Edit Vertex Modes

On Terrain

Selecting the On Terrain option will allow you to drag the vertex to a new location with the Z being determined by the underlying drone data. You can also move multiple vertices at the same time.

Move vertices to ground level using On Terrain in Edit Vertex Mode


In the example below, we need to edit a vertex on a polyline to extend the road line to the boundary while ensuring the vertex remains on the terrain. By default, the vertex will snap to the boundary line (indicated by a purple dot). To override this, hover over the snapping point and press Tab to see options of where you can place the vertex. Press Tab again to cycle through the options, then select On Terrain to place the point at ground level.

Move a single vertex to ground level, while overriding geometry snapping, using On Terrain in Edit Vertex Mode


Edit XY

When the XY mode is enabled, you click and drag a single vertex (or multiple vertices at the same time) anywhere along the XY axis and their Z elevation will stay locked at the height it started from. In the example below, we've placed a point next to the rock pile at ground level and we want to move the vertex to the wall at the same XY elevation.

Move a vertex along the XY plane in Edit Vertex Mode


You can also align a vertex with other geometry and still maintain the XY plane. As an example, we'll move two end vertices simultaneously to extend the slope at the edge of a road, and ensure the vertices remain aligned with the drainage systems in the image shown below. First, we move the vertex over the drainage edge line, allowing it to snap to the drainage geometry. Then, using the dotted white and black line as a guide, we reposition the vertex back to its intended XY location:

Move two vertices simultaneously using XY and the black and white dotted guide in Edit Vertex Mode


Edit Z

When you are in the Z Edit mode, dragging a vertex will hold the XY position of the selected vertex while allowing the movement of the vertex in the Z direction. When moving a vertex (hold left-click and drag), an orange line appears to provide spatial context while changing its elevation; drag the vertex along a golden dotted line to change its Z height.

Edit the Z elevation of a vertex using the gold dotted line in Edit Vertex Mode. 

You can also enter a specific elevation for the vertex in the input field or use the arrows to change the elevation to the value you want:

Edit the Z elevation of two vertices by typing in the Z Coordinate in Edit Vertex Mode.


Interpolate Z (Linear)

When you are in the Interpolate Z (Linear) mode, selecting a range of vertices changes the elevation of those vertices to become a constant slope between two vertices. Left-click on the first desired vertex, then left-click again on the last desired vertex—from the same polyline—to apply the interpolation.

Place all vertices at the same elevation using Interpolate Z (Linear) in Edit Vertex Mode.


Interpolate Z (Curve)

When you are in the Interpolate Z (Curve) mode, selecting a range of vertices changes the elevation of those vertices to become a gradual slope between two vertices. Left-click on the first desired vertex, then left-click again on the last desired vertex—from the same polyline—to apply the interpolation.

Create a gradual slope (or curve) of a polyline/boundary using Interpolate Z (Curve) in Edit Vertex Mode.


Add a Vertex

With the Edit Vertex tool enabled, you can add a vertex to a polyline or a boundary by clicking on the segment between 2 existing vertices. Depending on the enabled edit mode, the new vertex is either draped onto the terrain (On Terrain) or it is created at the elevation between the 2 existing vertices.

Add a vertex with left click in Edit Vertex Mode.


Delete a Vertex

Again, with the Edit Vertex tool enabled on a selected polyline/boundary, select a vertex or a group of vertices to delete them. Pressing the Delete key deletes any selected vertex, and the selection automatically moves to the next vertex. This allows for quick deletion of a sequence of vertices by pressing the Delete key multiple times. You can also select multiple vertices using Shift or Ctrl keys and delete them in groups. This operation for deleting vertices is shown in the illustration below, where a bulge (generated with Extract Level) is deleted to extract a correct water boundary.

Delete a single vertex at a time using Delete on the keyboard or deleted multiple vertices b highlighting them with Shift + left click and pressing delete to remove a range of vertices.


Geometry Snapping with Edit Vertex

The Geometry Snapping feature allows you to accurately connect existing geometry together. When moving a vertex using any of the Edit Vertex Modes, geometry snapping happens by default.


How Snapping Works. Geometry Snapping, by default, always takes preference over the Edit Vertex Mode's input setting (On Terrain, XY, and Z). E.g., if you've set the Edit Vertex Mode to On Terrain and there is a geometry near the vertex you are editing, a purple dot or circle will appear, indicating that your vertex will first snap to the nearby polyline, rather than get placed on the ground. 


When editing a vertex, you'll see a projected guideline (white line), that creates a purple dot on each geometry in its path, indicating where your vertex will snap to that drawn polyline or boundary to align with your geometry's direction. You can also create your own snapping point on a geometry by hovering your cursor over a point on any drawn geometry until a purple dot appears. Simply left click when the purple circle or dot appears to snap to that existing vertex or geometry.

Geometry Snapping basics just using left click to move a vertex.


Disable Snapping while Editing

Snapping is designed to streamline your workflow and create clean surfaces, but you can switch to free placement whenever necessary. Hold Ctrl to temporarily disable snapping while moving a vertex over a geometry.


Differences Between Edit Vertex, Move/Copy, and Offset Z

These three tools do have some overlap between functionality, however they each have a specific purpose. Knowing how to use each one in context can help you be much more efficient with your time: 

  • Edit Vertex
    • Only edits the selected (individual or multiple) vertices based on the functions of the Edit Vertex Modes.
    • This tool is best used when you need to manipulate a portion of the polyline/boundary with any project.
  • Move/Copy
    • Moves or copies the entire drawing as a complete geometry on an XY axis and keeps the vertices in the same position as the original polyline/boundary. 
    • This tool is best used for planimetric or design projects when you need to create a copy or move the entire geometry of your polyline/boundary.
  • Offset Z 
    • Moves the entire drawing as a complete geometry on the Z axis and keeps all vertices in the same position as the original polyline/boundary. 
    • This tool is best used for design projects when you need to raise or lower the elevation of the entire geometry of your polyline/boundary.