When a Boundary is selected the TOOLS menu becomes available. The TOOLS menu contains tools that allow you to edit, change styling, annotate, or perform advanced functions on your Boundary. There are also tools for volumetric work and terrain offset.
Individual Boundary selection
Multiple Boundary selection
Tools group
Icon | Name | Description |
---|---|---|
![]() | Select Within | All Survey (Point, Polyline, Boundary, Surface), and Measurement items inside the highlighted boundary are selected. |
Styling group
Icon | Name | Description |
---|---|---|
![]() | Line | Allows you to change the Boundary line color. |
![]() | Thickness | Allows you to change the Boundary line thickness. |
Annotate group
Icon | Name | Description |
---|---|---|
- | Name | Boundary Descriptor & Number displayed over the Boundary in the Viewport. |
- | 2D Area | 2D area of the boundary is displayed over the Boundary in the Viewport. |
![]() | Label | Allows you to change the Boundary Label color. |
![]() | Size | Allows you to change the Boundary Label size. |
Edit group
Icon | Name | Description |
---|---|---|
![]() | Edit Vertex | Enables Edit mode for a selected boundary. Displays the Edit Vertex Mode box where you can select editing options and check individual vertices X,Y,Z coordinates. |
Transform group
Icon | Name | Description |
---|---|---|
![]() | To Terrain | Selected Boundary is draped to the underlying Elevation terrain by changing the Z value of the vertices to the same elevation as the Z level of the terrain at their XY location. |
![]() | Split | Enables Split mode. The Boundary can now be split into Polyline items that can then be reassembled to your needs. Left-mouse click at the start and ending locations along the Boundary where you would like to split the boundary. Two Split locations must be chosen to split a Boundary. If only one is chosen, the boundary adds a vertex that is used as the first input if the Split mode is used again. Result: Polyline |
![]() | Densify | Selected Boundary becomes more complex by adding vertices to it that drape the Boundary to the underlying terrain. Densify has 3 methods of adding vertices: Break Points, Regular, and Low-pass. The Break Points method adds vertices by elevation change along the Boundary. Regular adds vertices at a specified interval. Low-pass adds vertices at the lowest elevations along the Boundary. All created vertices drape onto the underlying terrain. |
Create group
Icon | Name | Description |
---|---|---|
![]() | Offset Line | Creates concentric boundary items to the selected Boundary. A Z Offset can also be applied via the dialog box. Left mouse click in the Viewport determines the offset distance. Result: Boundary |
Extract Points | Creates Point items at every vertex of the selected Boundary. Result: Point(s) | |
![]() | Triangulate Within | Creates a Surface item utilizing all active survey items within the selected Surface. Result: Surface |
![]() | Create Water | Creates a Water item within the selected Boundary that has its water level set to the highest vertex of the Boundary. Result: Water |
Volumes group
Icon | Name | Description |
---|---|---|
![]() | Cut/Fill | Creates a Cut/Fill map within the selected Boundary between the current Terrain State and a reference surface selected in the Reference Type box. In the Reference State box, you can set one terrain state as a primary reference surface when the project contains multiple terrain states. When used, the tool creates a Cut/Fill item. The Cut/Fill item is exportable and also holds information about the volume and the area. A visual representation of the Cut and Fill is also displayed in the Viewport, with brighter colors representing Cuts, and cool colors representing fills. Result: Cut/Fill |
![]() | Stockpile | Creates a Stockpile within the selected Boundary between the current Terrain State and a reference surface selected in the Reference Type box. In the Reference State box, you can set one terrain state as a primary reference surface when the project contains multiple terrain states. You can also assign a material type to the stockpile via the Material box. When used, the tool creates a Stockpile item. The Stockpile item is exportable and also holds information such as the Net Volume, Material, and Tonnage. A visual representation of the Stockpile is also displayed in the Viewport, with colors related to the material type. Result: Stockpile |
![]() | Material Editor | Launches the Material Editor. |
Terrain group
Icon | Name | Description |
---|---|---|
![]() | Offset Within | Shifts the Elevation terrain's Z value within the selected Boundary according to the amount entered into the Level box. The direction of the Z value shift can be positive or negative. |