When a Boundary is selected the SELECTION - TOOLS menu will be available. The SELECTION - TOOLS menu contains tools that allow you to edit, change styling, annotate, or perform advanced functions on your Boundary.
Individual Boundary selection
Multiple Boundary selection
Tools group
Icon | Name | Description |
---|---|---|
![]() | Select Within | Survey (Point, Polyline, Boundary, Surface) and Measurement items inside the selected boundary will become selected. |
Styling group
Icon | Name | Description |
---|---|---|
![]() | Line | Allows you to change the Boundary line color. |
![]() | Thickness | Allows you to change the Boundary line thickness. |
Annotate group
Icon | Name | Description |
---|---|---|
- | Name | Boundary Descriptor & Number displayed over the Boundary in the Viewport. |
![]() | Label | Allows you to change the Boundary Label color. |
![]() | Size | Allows you to change the Boundary Label size. |
Edit group
Icon | Name | Description |
---|---|---|
![]() | Edit Vertex | Enables Edit mode for selected boundary. Displays the Edit Vertex Mode box where you can select editing options and check individual vertices X,Y,Z coordinates. |
Transform group
Icon | Name | Description |
---|---|---|
![]() | To Terrain | Selected Boundary will be draped to the underlying Elevation terrain by changing the Z value of the vertices to the same elevation as the Z level of the terrain at their XY location. |
![]() | Split | Enables Split mode. The Boundary can now be split into Polyline items that can then be reassembled to your needs. Left-mouse click at the start and ending locations along the Boundary where you would like to split the boundary. Two Split locations must be chosen to split a Boundary. If only one is chosen, the boundary will only add a vertex that will be used as the first input if the Split mode is used again. Result:Polyline |
![]() | Densify | Selected Boundary will become more complex by adding vertices to it that drape the Boundary to the underlying terrain. Densify has 2 methods of adding vertices, Break Points & Regular. Breakpoints will add vertices by elevation change along the Polyline, while Regular will add vertices at a specified interval. All vertices created will always drape onto the underlying terrain. |
Create group
Icon | Name | Description |
---|---|---|
![]() | Offset Line | Creates concentric boundary items to the selected Boundary. A Z Offset can also be applied via the dialog box. Left mouse click in the Viewport determines the offset distance. Result: Boundary |
Extract Points | Creates Point items at every vertice of the selected Boundary. Result: Point(s) | |
![]() | Triangulate Within | Creates a Surface item utilizing all active survey items within the selected Surface. Result: Surface |
![]() | Create Water | Creates a Water item within the selected Boundary that has it's water level set to the highest vertice of the Boundary. Result: Water |
Volumes group
Icon | Name | Description |
---|---|---|
![]() | Volume Difference | Creates a Cut/Fill map within the selected Boundary between the current Terrain State and another Terrain State selected into the Reference State box. This functionality only appears when you have a boundary selected AND multiple terrains states available. Result: Volume |
Terrain group
Icon | Name | Description |
---|---|---|
![]() | Offset Within | Shifts the Elevation terrain's Z value within the selected Boundary according to the amount entered into the Level box. Shift can be a positive or negative value. |