When a Boundary is selected the SELECTION - TOOLS menu will be available. The SELECTION - TOOLS menu contains tools that allow you to edit, change styling, annotate, or perform advanced functions on your Boundary. 


Boundary selection



Tools group


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NameDescription
Select WithinSurvey (Point, Polyline, Boundary, Surface) and Measurement items inside the selected boundary will become selected. 


Styling group


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NameDescription
LineAllows you to change the Boundary line color. 
ThicknessAllows you to change the Boundary line thickness.


Annotate group


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NameDescription
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NameBoundary Descriptor & Number displayed over the Boundary in the Viewport.
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ElevationN/A (Only available for usage with Point items).
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VolumeN/A (Only available for usage with Volume items).
LabelAllows you to change the Boundary Label color.
SizeAllows you to change the Boundary Label size.


Edit group


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NameDescription
On TerrainEnables Edit mode for selected Boundary. On Terrain will ensure the selected or created Boundary vertex is placed onto the underlying terrain, adjusting the XY & Z as the vertex is moved or created. 
XYEnables Edit mode for selected Boundary. XY will only adjust the horizontal axis of the selected or created vertex, maintaining the same Z level it started with when moved or created. You will notice a "orange hatched" plane created when moving the item that helps to display the location at which the vertex will be placed.
ZEnables Edit mode for selected Boundary. Z will only adjust the Z axis of the selected vertex, maintaining the same X & Y the vertex started with. When moving the vertex a orange "ray" or line will display showing the Z axis the vertex can be moved along.
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XDisplays the current X coordinate for the selected vertex, but also allows you to directly type in a coordinate to move the vertex to on it's X axis when On Terrain or XY are the selected edit mode.
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YDisplays the current Y coordinate for the selected vertex, but also allows you to directly type in a coordinate to move the vertex to on it's Y axis when On Terrain or XY are the selected edit mode.
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ZDisplays the current Z coordinate for the selected vertex, but also allows you to directly type in a coordinate to move the vertex to on it's Z axis when Z is the selected edit mode.


Transform group


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NameDescription
To TerrainSelected Boundary will be draped to the underlying Elevation terrain by changing the Z value of the vertices to the same elevation as the Z level of the terrain at their XY location. 
Split

Enables Split mode. The Boundary can now be split into Polyline items that can then be reassembled to your needs. Left-mouse click at the start and ending locations along the Boundary that you would like to split your boundary to. Two Split locations must be chosen to split the Boundary. If only one is chosen, the boundary will only add a vertex that will be used as the first input if the Split mode is used again. 


Result: Polyline

DensifySelected Boundary will become more complex by adding vertices to it that drape the Boundary to the underlying terrain. Densify has 2 methods of adding vertices, Break Points & Regular. Breakpoints will add vertices by elevation change along the Polyline, while Regular will add vertices at a specified interval. All vertices created will always drape onto the underlying terrain.


Create group


IconNameDescription
Extract PointsCreates Point items at every vertice of the selected Boundary.

Result: Point(s)
Triangulate WithinCreates a Surface item utilizing all active survey items with the Surface's limiting extent the selected Boundary.

Result: Surface
Create Water

Creates a water within the selected Boundary that has it's water level set to the highest vertice of the Boundary. 


Result: Water


Terrain group


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Offset WithinShifts the Elevation terrain's Z value within the selected Boundary according to the amount entered into the Level box. Shift can be a positive or negative value.